
Within this piece, I was responsible for the update and incorporation of the finalized design for Celestial Park Entry Plaza, including the entry portal, gates, and Luna statue, among other elements. I utilized Blender and Photoshop to achieve the final composition.

I was provided a model of the facility with base texturing for this key art piece. With this foundation, I worked through the integration of this key IP moment and its interaction with guests, ensuring that the magical excitement of the IP was felt throughout the artwork. I utilized Blender and Photoshop to achieve the final composition.

Once I brought in the provided base Unreal model, I was able to start accentuating the essence of the Nintendo brand throughout the composition. I worked to highlight key interactive moments, emphasize focal elements, and enhance the overall piece through the illustratization process.

For this piece, I was tasked with patching and piecing together elements from a collection of slightly different rendered views pulled from the Unreal model to effectively showcase the key aspects of the land. This approach allowed the request to be achieved while ensuring the piece maintained a sense of cohesion and a strong representation of the brand.

I was tasked with the overall refinement of the original artwork, ensuring that all components within the composition felt balanced and cohesive while maintaining the atmospheric tone necessary for the Dark Universe IP.